2% in the first year, 5% in the third. The target grows in stages as awareness and trust build.
The target is based on things like raising awareness, making trial easier, and building customer loyalty, not just increasing the media budget.
Active sports followers, because they already have an existing betting habit and a higher lifetime value than casual players.
If a customer brings an average of 800 euros in profit over the whole relationship, that determines how much can be spent acquiring them.
If a competitor's customer stays on average three months and yours stays eight, the difference comes from customer experience, not game selection.
12–24 months, during which acquiring customers costs more than they generate, in order to build market share.
The loss is budgeted as an investment in advance, not something reacted to once results already look bad.
Has it been agreed in advance what happens if market share does not grow as planned in the first two years.
Is a local organisation and brand being built here for the long term, or is the market being tested with a small investment.
Is the goal to be more affordable (higher odds), faster, or to offer a clearly better user experience than the competitor.
When a customer compares five operators, which promise makes them stop at this particular brand.
Is growth built through sports partnerships, media partnerships, or other distribution channels? And in what order?
Which functions, such as customer service or content production, are handled in Finland and which are centralised.
If one current marketing channel is banned, where does growth come from instead.